Which l4d special infected are you




















Questions: 10 Attempts: Last updated: Oct 12, Final Fantasy XV. Rise of the Tomb Raider. Fifa Not many people have heard about ROBLOX, and that's no surprise since there are not many awesome people left in this world.

Fun apart. But if you have and you think you know all, then take this Roblox quiz. Questions: 10 Attempts: Last updated: Oct 21, Ripping them to bits until they're dead. You are the Smoker, you hang back and when the time is right. You lash out with your tongue. Ensnaring your victim and pulling them closer, and when they are you beat and slash them until they're nothing. Be wary, your coughs and smoke emitting from you can give you away. You are the Charger, with a massive arm you pummel your foes into the ground, literally.

When you spot your prey you charge, taking them with you and whatever else is behind goes flying. Once you smash into something you take hold of your victim and smash them into the ground until they're pulp. However you aren't exactly quiet, which can give you away. You are the Spitter, you lurk from high above and then launch a volley of acid, covering those in range in your spittle and burning them.

Whether they're pinned already or separated. You have just added to their misery. Your saliva has burned away your jaw, of which has led to it leaking from your mouth, which can give anyone a nice glowing target if you're not careful. You are the Boomer, you can shower others in your bile and attract a horde of zombies to kill whatever is covered in the puke. Do not run blindly into the open however, with yur massive stomach and slow speed and belches don't make you very sneaky.

The Charger appears to have a rocky or calloused surface on his larger right arm, which is what he uses to inflict most of his force when charging, while his other arm appears to have no bones or muscle, flopping around uselessly. Because of his hulking size, the Charger cannot be shoved off with melee, and must be killed in order to release his victim. If a Survivor has explosive rounds, they will dislodge the Charger from the Survivor and cause him to stumble. Any Survivor that has been knocked out of the way during his charge will fly a considerable distance and slowly stand back up, making the Charger a deadly foe in cramped hallways or near high passageways, but not in open areas.

He is also the third strongest special infected — with a whopping health, only losing to the Witch's and the Tank's ; additionally, his melee attacks are very strong and can easily incapacitate a weakened Survivor.

He is a small Infected that attacks Survivors by clinging to them from behind and literally riding the Survivor while attacking them. He can shift his weight around and cause the Survivor to stumble in his desired direction, giving this Special Infected a type of control over the Survivor.

Survivors who are being ridden by the Jockey can attempt to "resist" the Jockey, causing the Jockey to slow and even pause for a second, which allows other players a chance to catch up and knock the Jockey off. Jockeys can ride Survivors into dangerous situations, such as into natural hazards, Witches, or other Infected; a Jockey can also pull a Survivor off a ledge, causing them to become incapacitated, or riding them to their death if they are not resisting.

The Jockey seems to have a spinal disease, similar to kyphosis, giving him a hunched appearance. He also has a maniacal laugh which gives away his location and is constantly twitching, giving him a sort of hyperactive nature. She possesses the ability to spit a green ball of acid from long distances, which, upon hitting the ground, will expand into a large puddle and damage any Survivors who make contact with it.

After spitting, however, the Spitter is temporarily paralyzed for a second, giving the Survivors a chance to kill her.

The Spitter makes these high-pitched noises that gives away her location. The longer the Survivor stands in it, the more damage the Survivor takes from the goo. This ability allows the Spitter to aid other Special Infected; for instance, if a Hunter pounces a Survivor, a Spitter can spit upon that Survivor, causing even more damage. However, in spite of such a useful ability, the Spitter is very weak in terms of health, so taking out a Spitter is an easy task. Upon death, the Spitter leaves a similar, smaller kind of puddle that has the same effect on the Survivors.

She is one of the most powerful Infected if Survivors are caught standing in her spit, and are too distracted to move quickly due to other Infected or a lack of awareness at damage being dealt. On Scavenge Mode or any finale requiring gas cans, when they are dropped, the spit will ignite them if left in the goo long enough.

The Witch generally only appears a few times per campaign , and is passive unless provoked by flashlights, gunfire, or Survivors in close proximity. She is the second "Boss Infected. She is very powerful, capable of incapacitating and even killing Survivors with one hit. When the Director spawns a Witch, the faint chord of the Witch music will play, allowing veterans of the game to quickly prepare for the "obstacle.

The Witch cries loudly. When nearby, Survivors will mention they hear her and warn teammates to turn off their flashlight. It is best to avoid her if possible. Witches can be startled if a Survivor stands too close to her, damages her, or shines their flashlight on her from a close to moderate distance. The Witch is very rarely found in small rooms and normally stays off the main route, but has been found in front of safe rooms or even inside the safe room , doorways, and in the middle of streets.

Once a Witch has killed a Survivor or cannot pathfind to her target, she will retreat from the area and despawn. However, in some strange cases, the Witch has been known to kill the closest Survivor to her. This does not usually happen, and when it does, the Witch runs off as normal after killing the Survivor. Also, if a Survivor blocks the Witch from attacking the Survivor who startled her, she will attack the Survivor blocking her and either incapacitate the blocking player and run away or incapacitate or kill on Expert or non-easy Realism mode both the blocking player and the player who startled her.

If the Witch is lit on fire Molotov, Incendiary ammo, Gas can while she is chasing a Survivor, she will immediately start chasing after whoever burned her.

The Wandering Witch appears in Left 4 Dead 2. She is seen only in the daylight hours, aimlessly wandering around and sobbing loudly with her head in her hands.

Her constant movement makes The Wandering Witch harder to avoid, but she is also far more introverted and reacts only to direct attacks or physical contact. One can even damage her slightly without startling her. Unlike the sitting Witches, she does not seem to be alerted that readily by flashlights. In Left 4 Dead 2 's Hard Rain campaign, a large number of Wandering Witches have infested an abandoned sugar mill , which the Survivors must traverse to obtain fuel for their rescue boat.

Originally, there was going to be a Special Infected named the Screamer. Wearing a straight jacket, he would run from Survivors, hide, then let out a scream attracting the Horde. Can't take anymore!!!! Let it dijest. Which L4d Character Are You?

Ok so basically as the title says find out which survivor you are. Questions: 10 Attempts: Last updated: Jun 25, Sub-Machine gun. Double pistol. Featured Quizzes. Are You Really Best Friends? Which Doraemon Character Are You? Back to top.



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