Which lady boyle do you kill




















Once you have read all of their letters and correspondence, the correct Boyle woman will be marked on Corvo's all-seeing Sauron-like HUD. In the ballroom, Lord Brisby will whisper to Corvo that he knows about your mission. If you decide to meet him, follow him to a study and hear out his task knock out the targeted Boyle and bring her to Brisby in the cellar.

This is the only non-lethal way to remove Lady Boyle from the picture without turning her into something that resembles pink slime.

If you want, locate the guest book and sign it to spite the Lord Regent. Corvo's name will appear on the guest list's bottom. The basement vault key is in the bedroom near the main stairs, on a dresser. A key from one of the four guards on the second floor will unlock access to this room. Failing that, you can pull on the red sashes in the bedrooms to open an attic escape tunnel between the locked bedroom and the bedroom nearest the servants' stairs.

Once you go into each of the sisters' rooms and read A what color costume she's wearing, and B the note from H. Hiram Burrows is sleeping with, you can target the woman and trick her into going alone somewhere to stab or stun her. If you opt for the latter and deliver the Boyle sister to Lord Brisby in the basement, you will earn yourself a bonus rune after the mission is over.

The deed done, extract to Sam's boat outside. Watch out for any enemies you left around - they like Tallboys might be patrolling. They will cause him to move a few times down the canal, so follow the marker to the exit vehicle. The canal where Sam's boat is has no hagfish, so diving to his position is the only way to get there. Just do it past the locked portion of the canal.

Dishonored Wiki Guide. Last Edited: 10 Feb pm. Big Boy. You killed a tallboy using only your sword. Bone Charm 1 of 2 The red Weeper -inhabited multi-story apartment at the bridgehead. Rune 1 of 3 The red Weeper-inhabited multi-story apartment at the bridgehead. Outsider Shrine This should be easy, with the right tools.

See above. Rune 2 of 3 There is a short metal bridge spanning a channel between the Pratchett Warehouse and the Boyle Estate ; put the Boyle Estate ahead of you and Pratchett's warehouse behind and to your left.

The rune is in the channel of water to your left. Simply follow the stairs to the water level and fetch it. Bone Charm 2 of 2 There is a short metal bridge spanning a channel to the Boyle Estate; cross the bridge and approach Boyle Estate.

As soon as you cross the street, turn right and follow the street to a second Weeper-infested apartment. The charm is inside, on the top floor. Blueprints Spiked Grenade Housing. On a desk in the guardhouse where you use the party invitation. You may also enter this guardhouse from the Weeper apartment if you like. Global Leaderboards. I was doing the lady boyle's last party mission and talked to the dude who offered to take her off my hands without killing her, and I was wondering what the point of that was.

I couldn't seem to get to the cellar without alerting the entire party to my prescence so I ended up just killing her in the end. Showing 1 - 10 of 10 comments. Eternie View Profile View Posts. Getting to the cellar is easy You arn't allowed up the stairs and the guard that challeges you will patrol the cellar so if you keep tabs on where he is and check as waitresses come down and head back to the dining room with food.

It allows you to open the basement area choke the guard while he is alone in kitchen place him up high in the basement; clear the basement of rats then happily start investigating the upstairs area.. Upstairs there are also a lot of ways of avoiding the guards if you want to! Both choices with Lady Boyle are bad choices for her! Either killed or living with a Madman.

I loved the mansion though and getting around and into all the hidden spots. Simply put It's the easiest way to achieve your goal, too. After talking to Miss White and Lord Brisby, you have all the info to identify your target. With the right approach, she is easlity convinced to go to the cellar, where you can then knock her out with no witnesses. The guard and maids there should be no problem. I agree with cyberwiz with the only change being that the Lady Boyle you need to kidnap changes on each playthrough!

With the information coming from Miss White So one will want to go to the cellar The third wants to go to the music room. That one is the hardest as you can't just knock her out and carry her to the cellar like with the other two.

Reading their diaries will reveal something about their personalities, which is one method of discovering the correct target. Waverly, for example, is paranoid, and you can convince her that her life is in danger and lead her to the cellar to quietly deal with her. Esma, on the other hand, has an insatiable sexual appetite, and you can exploit this and have her lead you to her bedroom.

And Lydia—the hardest to kill quietly—is a music lover, and will retreat to the music room occasionally to play the piano.

The helicopter is a much easier, more immediate sell. But you walk away with a more unique experience. If your chaos level is high, some of the guests will sneeze, implying the plague is spreading more rapidly. Just who do you think you are? I ask Smith if any ideas were scrapped before they made it into the final level. The exterior area, getting the invitation, and even subtle stuff like signing the guestbook. Raphael [Colantonio] has all these funny sayings from his aunts and grandmother.

Dishonored always struck me as a game with a very driven, singular vision, and this response seems to confirm that.



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